Coffee Stain Studio's absurdist indie hit
Goat Simulator
is coming to retail stores in North America this July after
distribution rights were acquired by publisher Deep Silver, the company
announced.
Speaking to game developer Armin Ibrisagic, the indie studio was approached by a company to bring a retail version of
Goat Simulator to stores some time ago, we're told.
"Steam has always been our primary source of income," he said, "so a
retail version is nothing we planned or thought would bring us a lot of
income, we were more motivated by the fact that a physical box with a
goat's face on it is pretty funny shit, so we decided to go for it."
Ibrisagic adds that while it's too early for the team to have comparable sales figures, he believes the
Goat Simulator fanbase will continue to come largely off the back of digital and Steam sales.
'Physical release so that you can buy two and
wear one around your neck' says Ibrisagic.
"I think Steam will always be our primary source of income,but it might be fun for people to show off
Goat Simulator in their game shelves at home, and we might reach a target group that we usually wouldn't reach, which is always fun.
"I can just imagine a mom seeing it in a store and being like 'Oh,
Goat Simulator,
that sounds like a fun game where you take care of farm animals, little
Timmy will love this!' and the next day when they're having dinner,
Timmy's like 'Mom, this food is penis shaped.'"
Goat Simulator hits retail stores in mid-July for $9.99 and
includes the game's last major content patch, patch 1.1., which brings
local multiplayer to the game, alongside new goats and game modes. The
game, which originally released digitally in April, also allows users to
make their own goats, levels and missions using Steam Workshop.
Check out our hands-on with the title from GDC 2014 and our recent Overview video for gameplay details and destructive shenanigans.
Source: Polygon