gameplay etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
gameplay etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster

29 Haziran 2014 Pazar

DICE improving Battlefield 4's core gameplay, Rush mode, Dragon's Teeth DLC




Through DICE's Community Test Environment, an initiative for players to help develop and improve Battlefield 4's experience, the developer is testing and rolling out improvements for the game's Rush mode, Dragon's Teeth DLC and core gameplay.

According to a Battlelog post by associate producer David Sirland, DICE will start making changes to Battlefield 4's core gameplay beginning with improvements and fixes related to the new Dragon's Teeth expansion pack. The expansion will launch with fixes made to its new Ballistics Shield, where its bash damage has been tweaked and is no longer possible to one-hit kill enemies and single tank AP-rounds now kill players carrying the Ballistics Shield.

The developer is currently testing out changes to Rush mode in CTE to increase its balance and flow. The new changes are being tested on the Siege of Shanghai, Zavod 311 and Operation Locker to start with. General tweaks to Rush include the removal of commander by default, radar sweep has been reduced around attackers base, changes to MCOM placement and cover passes.

Additional areas of improvements that the developer will be looking at in the future through the initiative includes general weapon balance and suppression tuning, 3P head-flinch dampening, visual recoil ADS tuning, vehicle tuning/balance, HUD improvements and bug fixes. Continued tweaks to Obliteration Competitive and Conquest small will made. You can find out more about the changes in the video above.

DICE began recruiting Battlefield 4 PC players in May to help test possible patches and ideas to the title before rolling them out on all platforms. The developer hopes to improve the overall quality of the game through CTE where it can collect player feedback early on in the design process.

Through CTE, the developer tested out and released updates to the game's Netcode in June. The updates included improvements with player-to-player interactions within the game such as registering damage done to others. The developer also tweaked the game's general networking capabilities and the "tickrate" of its servers.

Battlefield 4 launched for PlayStation 3, PlayStation 4, PC, Xbox 360 and Xbox One last fall and has been plagued with ongoing issues since its release. To date, DICE has published numerous patches for the game across all platforms and delayed some DLC to focus on improving the game's quality.

 Source: Polygon
 

27 Haziran 2014 Cuma

Skulk around with this Styx: Master of Shadows gameplay footage




Styx: Master of Shadows is an upcoming stealth role-playing game from Cyanide Studio, and you can check out 15 minutes of gameplay footage in this video released today by publisher Focus Home Interactive.

You play as Styx, a 200-year-old Goblin who is skilled in the dark arts of stealth, theft and murder. A magical fluid called Amber flows through Styx's veins, and he's on a quest to climb the miles-high Tower of Akenash, which is where Humans and Elves keep the Tree — the source of the Amber — safe from harm.

As you can see in the video, Styx is at his best when he's avoiding open combat; as long as you keep to the shadows, you'll have the upper hand. It's wise to hide the bodies of any enemies you do kill, and murder can be accomplished in a variety of ways: Sometimes you might want to strangle guards from behind, and other times you might want to vomit in a communal water tank to poison anybody who drinks from it afterward.

Styx: Master of Shadows is in development on PlayStation 4, Windows PC and Xbox One. It is a prequel to Of Orcs and Men, the 2012 action RPG from Cyanide.


Source: Polygon